A downloadable asset pack

Buy Now$19.99 USD or more

Ten summoning circles, one for each element, each a complete ritual: the circle draws itself in, holds a seamless loop for as long as the spell is active, then collapses and bursts out. Elemental Rites is for spell casting, boss arenas, summon animations, portals, buff zones, cutscene floors and menu backgrounds. Watch the actual delivered animation in the previews.

Storm Conduit: cast-in, seamless loop, cast-out, as delivered (shown at 15 fps; the files are 60 fps)

Try the complete free Arcane Rite element, then upgrade for all ten.

Ten different circles, not ten recolours

Every element has its own ring geometry, rune alphabet, inner lattice, core and particles.

  • Arcane Rite: a violet plasma heart inside three counter-rotating rune rings, a twelve-point star and a seven-point sigil.
  • Infernal Pyre: flame tongues lick outward from a white-hot core, embers rise and smoke rolls beneath an eight-point sigil.
  • Tidal Rite: caustic light folds through a slow vortex while twin ripples run outward across hexagram geometry.
  • Glacial Sigil: a six-fold crystal core, snowflake lattice, frost fringe on the outer ring and slow glittering motes.
  • Storm Conduit: branching arcs jump from the electrode nodes to the core; the whole circle strobes and spins at double speed.
  • Bedrock Seal: plates of cooling stone split along molten cracks beneath heavy octagram geometry and chunky runes.
  • Zephyr Gyre: three spiral arms and a streaking vortex core spin at double speed inside a nine-point star.
  • Verdant Bloom: living cells pulse inside a pentagram, vines curl between the nodes and fireflies drift on the rings.
  • Radiant Benediction: forty-eight radiant rays, four sweeping beams and haloed nodes on an octagram of gold.
  • Umbral Pact: a black void ringed with burning violet, tendrils reaching outward and wisps pulled inward through a nine-point star.

Arcane Rite

Infernal Pyre

Tidal Rite

Glacial Sigil

Bedrock Seal

Zephyr Gyre

Verdant Bloom

Radiant Benediction

Umbral Pact

One timeline for all ten

224 frames per element at 60 fps: a 48-frame cast-in (0.8 s), a 128-frame seamless loop (2.133 s) and a 48-frame cast-out (0.8 s). The last cast-in frame flows into the first loop frame, the first cast-out frame is pixel-identical to the first loop frame, and the final frame is fully transparent. Because all ten share the same framing, pivot and timing, swapping elements in code is a texture change and nothing else.

The loop is seamless by construction, not by crossfade: every ring rotates an exact number of rune cells per loop, every flicker and pulse completes whole cycles, particles live on a periodic clock, and the plasma noise travels a closed path in four-dimensional noise space. The rune bands re-inscribe themselves as the loop ripple passes, which is what lets the glyphs rotate without the seam showing. Measured difference between the first loop frame and the frame after the last: zero.

What you get

  • 2,240 native 4096 x 4096 RGBA PNG frames (224 per element), rendered directly at this resolution with analytic anti-aliasing, so hairline ticks and rune strokes stay crisp at 1:1.
  • Four 4096 x 4096 sprite sheets per element, 8 x 8 grids of 512 px cells: cast-in (48 used cells), loop A (64), loop B (64), cast-out (48). Unused cells are transparent.
  • Matching 2048 x 2048 sheets with 256 px cells, plus loose 512 px and 256 px sequences.
  • A 1080p MP4 preview per element, and a separate download with a 4096 x 4096 60 fps WebM with alpha (VP9) for every element, for video, web and media-player pipelines.
  • JSON metadata per element with frame order, phases, loop range, fps, pivot and sheet layout; a pack manifest.
  • An offline browser viewer with playback, scrubbing, phase selection, additive or alpha blend and background checks.
  • Godot 4 helper script that builds cast-in / loop / cast-out animations from the sheets, plus documented Unity and Unreal import steps.
  • A VERIFICATION.txt per element with the measurements below, taken on the delivered files.

Straight alpha, no dark halo

Straight alpha throughout. The colour under fully transparent pixels is bled outward from the effect, so bilinear filtering, mipmaps and downscaling never grow a dark fringe. The 512 px and 256 px versions were produced from the 4K frames in linear light on premultiplied colour and then un-premultiplied, not by resizing the straight-alpha PNGs, and the fringe colour was measured afterwards. Soft glows are dithered from the float render, so there is no banding in the gradients.

Measured before packaging

  • no frame touches the border, so nothing is clipped when it plays
  • the first frame is populated and the last frame is fully transparent
  • the loop seam difference is zero on every element
  • no two consecutive frames are duplicates
  • transparent pixels next to the effect carry the effect's colour, not black

Drop in

Unreal: FlipBook material node, 8 rows, 8 columns, or Img Media for the native frames. Unity: Sprite Editor grid slice 512 or 256, or Texture Sheet Animation 8 x 8. Godot: the included script, or AnimatedSprite2D from sheet with 8 x 8. Additive blending suits fire, lightning, light and arcane; alpha blending suits earth, shadow and smoke.

Free sample: Arcane Rite includes all 224 native 4K frames, both sheet sizes, loose game-size frames, preview video, metadata, viewer, engine helpers and the same license as the full pack.

Commercial use is included. Use the animations in your games and other finished projects. Attribution is optional. Do not resell or redistribute the asset files as an asset pack. The included license gives the full terms.

Purchase

Buy Now$19.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

05 Storm Conduit (lightning) - native 4K frames, sheets, loose, preview 2.8 GB
Version 1.0.0
02 Infernal Pyre (fire) - native 4K frames, sheets, loose, preview 3.6 GB
Version 1.0.0
10 Umbral Pact (shadow) - native 4K frames, sheets, loose, preview 3.4 GB
Version 1.0.0
03 Tidal Rite (water) - native 4K frames, sheets, loose, preview 3.1 GB
Version 1.0.0
04 Glacial Sigil (ice) - native 4K frames, sheets, loose, preview 2.7 GB
Version 1.0.0
06 Bedrock Seal (earth) - native 4K frames, sheets, loose, preview 3.6 GB
Version 1.0.0
07 Zephyr Gyre (wind) - native 4K frames, sheets, loose, preview 2.8 GB
Version 1.0.0
08 Verdant Bloom (nature) - native 4K frames, sheets, loose, preview 3.1 GB
Version 1.0.0
09 Radiant Benediction (light) - native 4K frames, sheets, loose, preview 2.7 GB
Version 1.0.0
11 Video pack - 4096x4096 60fps WebM with alpha, all ten elements 634 MB
Version 1.0.1

Download demo

Download
01 Arcane Rite (arcane) - native 4K frames, sheets, loose, preview - FREE SAMPL 3 GB
Version 1.0.0

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